!

Published February 23, 2009
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Added the warning system to the game for incoming attacks:


The timing is just right, so if you press the block button right when the exclamation mark appears, you'll block the attack(that's only a temporary graphic, I'll probably replace it with something else later). Of course, if multiple opponents are attacking in a group, trying to block all of their attacks isn't really going to work. It's best to try and knock them down with light attacks, run away, or throw something at them.

I'm hoping that the game will have alot of strategy to it, considering that most levels will have the player fighting groups of 5+ enemies at a time. However, the AI is still fairly stupid, and it's something I still need to work alot on. They tend to bunch up too close, charge at the player but completely miss them, or do other such shenanigans.

I probably should draw a new level background. Even though I'm not actually making levels yet, I'm getting pretty tired of playing in this same level.

It doesn't seem to help that I'm hopelessly addicted to Street Fighter 4, and spend all of my free time fighting people online with Guile,
">only to see this in my dreams.

But seriously, it's a really, really good game.
0 likes 6 comments

Comments

Trapper Zoid
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February 23, 2009 09:18 PM
HopeDagger
Quote:Original post by Trapper Zoid
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Haha! I'm glad I wasn't the only person thinking that. [grin]
February 23, 2009 09:55 PM
Stompy9999
[grin]

I suppose I can't get away with keeping the warning symbol an '!', and I'm going to change it to something else soon. I'm thinking an angry face symbol, or something like that, would be good.
February 24, 2009 04:56 PM
LachlanL
Maybe you could just have a "wind-up" animation for the attacking character? That way the player could see that a big attack is coming & be able to counter it. Maybe you could have longer animations for more powerful attacks, so they're easier to block?

Of course, this would mean many more frames of animation to draw, and more video memory for the tile-sheets.
February 25, 2009 08:17 PM
Stompy9999
That was actually my first idea, and would probably work better, but I honestly would have a hard time drawing more sprites for the animation. With a simple icon, I can time it with the time it takes for the blocking input.

Still, I don't know yet how I'm going to handle it in the final version.
February 26, 2009 05:24 PM
MarijnStevens
You havent posted for a long time in your journal! Why is that ?

I was playing River City Randsom.. And wondered how far you was :D
February 02, 2010 11:35 AM
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